Psychics

Origin
Psychics are a subspecies of Humans. They have only really appeared in the last century, the reason for this being unknown.

History
Since their appearance, Psychics have been the subject of much testing and speculation. They gave Humans an entirely new weapon in the species arms race. During the Cold War, testing was extensive. Ultimately, while it did increase the number of Psychics and the awareness of them, it was fruitless in the way that the testing was intended for. In recent years, they have started to lose fame. The focus has turned to other, bigger things. Supersoldier projects mostly. Psychics just didn't fit the bill. This does not, however, mean that they are not a force to be reckoned with.

Appearance
Despite what some propaganda against them says, Psychics look the same as any other Human. Two arms, two legs, a head, and a body. They tend to be from 4.5 to 6.5 feet tall, with individuals above 6 feet being rarer. They dress the same as others, live the same, etc.

Behavior
Psychics tend to keep to themselves. This could be because they are distrustful, or merely prefer their own thoughts to those of others. It is hard to hide one's intentions from a Psychic. Psychics also tend to be more intelligent than others, so financial success is not something that is rare for their species. While they do prefer to be solitary, they still tend to live in the same towns and cities as others.

Abilities
Psychics possess many abilities, most of which are well documented. Their abilities are set into 3 main categories;

Telekinesis
Telekinesis is their ability to affect the physical world with their minds. It primarily involves the movement of objects around them, which they can throw and move at their general leisure, so long as they can keep their focus.

Telepathy
Telepathy is the Psychic's ability to affect the minds of others. This ability requires more focus than Telekinesis, but also tends to be harder to defend against. They can project information into the minds of others, and more powerful individuals can even alter the thoughts of their targets.

Pyrokinesis
This is the ability of the Psychic to create minor explosions. They can excite the hydrogen in the air, causing small fiery explosions. The amount that they can explode at once depends upon the power of the Psychic. Targets will notice the air getting hotter just before the explosion, and more capable targets can even avoid the explosions with this knowledge.

Weaknesses
As Humans, Psychics are still rather physically weak. Also, when they use their Telepathy on another individual, they actually leave themselves open to psychic counterattack from that individual. Even if someone is not a Psychic, they can be trained to defend themselves from such attacks.

Lifestyle/Lifespan
Psychics tend to live from 80 to 90 years, same as mundane Humans. They also tend to live pretty similar lives, merely choosing to use their abilities to give them an edge in life.

Reproduction
As with all other Humans, Psychics have a rather high fertility rate at 50%. They can mate with most species, but when mating with another Human, their is actually a rather good chance of the child being born with Psychic abilities.

Death
When a Psychic dies, as with other Humans, they are said to go to Heaven or Hell, depending upon the life they lived. However, with Psychics, there is an interesting phenomenon that can occur. When one Psychic dies, another one can actually pull their consciousness into their own mind. However, an especially powerful Psychic can also force their consciousness into the mind of another Psychic, thus saving themselves, and living on in the body of the other.

Ranks
Rank E - Sensatory - The weakest individuals, their powers are limited to being able to sense the feelings and general push of the will of others, being able to sense whether their intentions are malicious, or helpful.

Rank C - Reader - Individuals capable of reading the present thoughts of unguarded minds, as well as send information. Can also move small objects at will, so long as they are within 15 feet, and can be seen.

Rank B - Projector - Capable of causing minor illusions and moderate headaches, using limited Pyrokinesis, and moving medium sized objects up to 15 feet away.

Rank A - Mindreaver - Capable of causing powerful illusions, even to moderately protected minds. Can also cause pounding migraines. Can move larger objects, as large as cars. However, larger objects have to be closer, such as cars having to be within 10 feet.

Rank S - Mastermind - Extremely powerful individuals. Can cause mass illusions among lesser minds, migraines that burst blood vessels and put lesser enemies into comas, can move objects as large as small houses with their minds within 30 feet.